1. index.html
<html>
<body>
<script src="https://connect.facebook.net/en_US/fbinstant.6.2.js"></script>
whatever...
</body>
</html>
2. main.js
FBInstant.initializeAsync()
.then(function() {
var progress = 0;
var interval = setInterval(function() {
progress += 100;
FBInstant.setLoadingProgress(progress);
if (progress >= 95) {
clearInterval(interval);
FBInstant.startGameAsync()
.then(
function() {
// Retrieving context and player information can only be done
// once startGameAsync() resolves
var contextId = FBInstant.context.getID();
var contextType = FBInstant.context.getType();
var playerName = FBInstant.player.getName();
var playerPic = FBInstant.player.getPhoto();
var playerId = FBInstant.player.getID();
//start Game
startYourGame();
}
)
}
}, 100);
});
Error:
Sorry...